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	<title>Comments on: Terminally cynical</title>
	<atom:link href="http://www.sonictempest.net/2008/07/21/terminally-cynical/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/</link>
	<description>the pointless musings of a strange recluse</description>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-147</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-147</guid>
		<description>I&#039;ll probably get Dark Brotherhood, if only because I&#039;m a Bioware fan.

With Unleashed and Black Knight I&#039;m taking a wait-and-see approach. My days of buying Sonic games on impulse are long over.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll probably get Dark Brotherhood, if only because I&#8217;m a Bioware fan.</p>
<p>With Unleashed and Black Knight I&#8217;m taking a wait-and-see approach. My days of buying Sonic games on impulse are long over.</p>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-146</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-146</guid>
		<description>You&#039;re not far off - it&#039;s Sonic Riders :p

I think I would have enjoyed Heroes a lot more if the controls weren&#039;t so slippery and the level design didn&#039;t consist of &quot;sequence of floating platforms over a bottomless pit.&quot;</description>
		<content:encoded><![CDATA[<p>You&#8217;re not far off &#8211; it&#8217;s Sonic Riders :p</p>
<p>I think I would have enjoyed Heroes a lot more if the controls weren&#8217;t so slippery and the level design didn&#8217;t consist of &#8220;sequence of floating platforms over a bottomless pit.&#8221;</p>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-145</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-145</guid>
		<description>The platforming bits look bearable, at least. It&#039;s the Musou-style combat that I&#039;m worried about.</description>
		<content:encoded><![CDATA[<p>The platforming bits look bearable, at least. It&#8217;s the Musou-style combat that I&#8217;m worried about.</p>
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	<item>
		<title>By: Shiny disguised as a mudkip</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-144</link>
		<dc:creator>Shiny disguised as a mudkip</dc:creator>
		<pubDate>Fri, 25 Jul 2008 08:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-144</guid>
		<description>wtf, iie-kyo? &lt;3

I havent played a 3D Sonic since the 1st Adventure. And the way its looking, it&#039;ll stay that way.

Wait that&#039;s a lie. I tried that racing game Sonic Gliders or whatever it was (and facepalmed) and Sonic Heroes (which wasn&#039;t as facepalm attracting).</description>
		<content:encoded><![CDATA[<p>wtf, iie-kyo? &lt;3</p>
<p>I havent played a 3D Sonic since the 1st Adventure. And the way its looking, it&#8217;ll stay that way.</p>
<p>Wait that&#8217;s a lie. I tried that racing game Sonic Gliders or whatever it was (and facepalmed) and Sonic Heroes (which wasn&#8217;t as facepalm attracting).</p>
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		<title>By: NeoChaos</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-143</link>
		<dc:creator>NeoChaos</dc:creator>
		<pubDate>Wed, 23 Jul 2008 20:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-143</guid>
		<description>http://www.gamecyte.com/2008/07/23/e3-2008-sonic-unleashed/2357

Werehog mode has platforming elements in it. Perhaps it&#039;s salvagable?</description>
		<content:encoded><![CDATA[<p><a href="http://www.gamecyte.com/2008/07/23/e3-2008-sonic-unleashed/2357" rel="nofollow">http://www.gamecyte.com/2008/07/23/e3-2008-sonic-unleashed/2357</a></p>
<p>Werehog mode has platforming elements in it. Perhaps it&#8217;s salvagable?</p>
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	<item>
		<title>By: P_C</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-142</link>
		<dc:creator>P_C</dc:creator>
		<pubDate>Wed, 23 Jul 2008 05:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-142</guid>
		<description>what&#039;s sad is that i&#039;ll be buying all three of sonic&#039;s games this year (sonic unleashed, dark brotherhood, and the black knight). i shouldn&#039;t really say it&#039;s sad, i&#039;ll probably still end up enjoying them, still, they should really just release a game that gets the basic sonic running game down, and just that. sonic unleashed looked like it was going to be that game, but then they introduced the werehog element. if it was just a small part of the game maybe it wouldn&#039;t be so bad, but with half the game like that, i fear it will really ruin the pacing of the game.</description>
		<content:encoded><![CDATA[<p>what&#8217;s sad is that i&#8217;ll be buying all three of sonic&#8217;s games this year (sonic unleashed, dark brotherhood, and the black knight). i shouldn&#8217;t really say it&#8217;s sad, i&#8217;ll probably still end up enjoying them, still, they should really just release a game that gets the basic sonic running game down, and just that. sonic unleashed looked like it was going to be that game, but then they introduced the werehog element. if it was just a small part of the game maybe it wouldn&#8217;t be so bad, but with half the game like that, i fear it will really ruin the pacing of the game.</p>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-141</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Tue, 22 Jul 2008 04:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-141</guid>
		<description>Well, the homing attack has been around since the first Sonic Adventure. It was always rather iffy (and they didn&#039;t change it until Sonic 2006, where they actually made it even worse by making it ambiguous as to what you were going to hit next and making it such that you had a ridiculously long rebound time after hitting an enemy with it).

The only game to get it right so far has been Secret Rings, where they actually showed you which enemy you were going to target (and making the recticle turn red to signal that you were within range).</description>
		<content:encoded><![CDATA[<p>Well, the homing attack has been around since the first Sonic Adventure. It was always rather iffy (and they didn&#8217;t change it until Sonic 2006, where they actually made it even worse by making it ambiguous as to what you were going to hit next and making it such that you had a ridiculously long rebound time after hitting an enemy with it).</p>
<p>The only game to get it right so far has been Secret Rings, where they actually showed you which enemy you were going to target (and making the recticle turn red to signal that you were within range).</p>
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		<title>By: Iie-Kyo</title>
		<link>http://www.sonictempest.net/2008/07/21/terminally-cynical/comment-page-1/#comment-140</link>
		<dc:creator>Iie-Kyo</dc:creator>
		<pubDate>Tue, 22 Jul 2008 04:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/07/21/terminally-cynical/#comment-140</guid>
		<description>I&#039;ve said it once, I&#039;ve said it again.

If it ain&#039;t broke, don&#039;t fucking fix it.  But if you do try to fix it, make sure EVERYONE likes it before you make that fix permanent.

I wish SNK-Playmore adopted this idea after KoF 98.  The series was certainly starting to take a turn for the good after KoF 2k, albeit the striker system needed some fixing.  KoF 2k1 brought in a fixed striker system (yeah yeah, I know there are still issues, but at least there&#039;s not as many brain dead easy striker combos) but they took EVERYTHING NEW THAT THEY TRIED TO ADD out of the game.  No Armor Mode, No Counter Mode, etc.  Cries of OMG OLD KOF PLZ appeared, and 2k2 was made to appease the fan base that hates change.

Then 2k3 came out, and SNKP just fucking dropped the ball on that one - probably being one of the most convoluted pieces of shit KoF I&#039;ve ever had the unfortunate opportunity of playing.  Now look at XI - SNKP finally realized what they did wrong, and corrected a lot of the mistakes they made in 2k3 (but fucked it up by being dumbasses with the character balance).

I wish Sonic Team would SEE THIS.  If you&#039;re gonna add new concepts, add stuff that goes in line with what made Sonic awesome and most importantly, *what works*.  The homing spindash jump was kind of a neat feature in Sonic 2k6, but of course, it was implemented incredibly poorly - that&#039;s the kind of stuff Sonic Team needs to add.  None of this Sen/sangoku Musou bs, no fucking swords and sorcery.  I just wanna run at crackspeed and hit stuff with the blue blur.  Is that too much to ask?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve said it once, I&#8217;ve said it again.</p>
<p>If it ain&#8217;t broke, don&#8217;t fucking fix it.  But if you do try to fix it, make sure EVERYONE likes it before you make that fix permanent.</p>
<p>I wish SNK-Playmore adopted this idea after KoF 98.  The series was certainly starting to take a turn for the good after KoF 2k, albeit the striker system needed some fixing.  KoF 2k1 brought in a fixed striker system (yeah yeah, I know there are still issues, but at least there&#8217;s not as many brain dead easy striker combos) but they took EVERYTHING NEW THAT THEY TRIED TO ADD out of the game.  No Armor Mode, No Counter Mode, etc.  Cries of OMG OLD KOF PLZ appeared, and 2k2 was made to appease the fan base that hates change.</p>
<p>Then 2k3 came out, and SNKP just fucking dropped the ball on that one &#8211; probably being one of the most convoluted pieces of shit KoF I&#8217;ve ever had the unfortunate opportunity of playing.  Now look at XI &#8211; SNKP finally realized what they did wrong, and corrected a lot of the mistakes they made in 2k3 (but fucked it up by being dumbasses with the character balance).</p>
<p>I wish Sonic Team would SEE THIS.  If you&#8217;re gonna add new concepts, add stuff that goes in line with what made Sonic awesome and most importantly, *what works*.  The homing spindash jump was kind of a neat feature in Sonic 2k6, but of course, it was implemented incredibly poorly &#8211; that&#8217;s the kind of stuff Sonic Team needs to add.  None of this Sen/sangoku Musou bs, no fucking swords and sorcery.  I just wanna run at crackspeed and hit stuff with the blue blur.  Is that too much to ask?</p>
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