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	<title>Comments on: Metal Gear?!</title>
	<atom:link href="http://www.sonictempest.net/2008/08/04/metal-gear/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sonictempest.net/2008/08/04/metal-gear/</link>
	<description>the pointless musings of a strange recluse</description>
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		<title>By: stylu</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-167</link>
		<dc:creator>stylu</dc:creator>
		<pubDate>Wed, 06 Aug 2008 06:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-167</guid>
		<description>oh man... mgs4&#039;s cutscenes are like 1000% longer than MGS&#039; cutscenes</description>
		<content:encoded><![CDATA[<p>oh man&#8230; mgs4&#8242;s cutscenes are like 1000% longer than MGS&#8217; cutscenes</p>
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	<item>
		<title>By: L1r</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-166</link>
		<dc:creator>L1r</dc:creator>
		<pubDate>Tue, 05 Aug 2008 23:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-166</guid>
		<description>While this is partially true I do think the shooting mechanics were one of the game&#039;s flaws back then. However I also think that, since the first MGS, these mechanics were developed and refined quite neatly. The team put plenty of effort into them and I believe they were able to remedy this issue in later installments, specially by adding the first person aim/view.

The breaking of the fourth wall may seem a little out of place some times but it also allows for interesting interactions, although I *think* these happen later on and I wouldn&#039;t want to spoil it. You&#039;ll have to get used to them regardless SS :p

Cheers.</description>
		<content:encoded><![CDATA[<p>While this is partially true I do think the shooting mechanics were one of the game&#8217;s flaws back then. However I also think that, since the first MGS, these mechanics were developed and refined quite neatly. The team put plenty of effort into them and I believe they were able to remedy this issue in later installments, specially by adding the first person aim/view.</p>
<p>The breaking of the fourth wall may seem a little out of place some times but it also allows for interesting interactions, although I *think* these happen later on and I wouldn&#8217;t want to spoil it. You&#8217;ll have to get used to them regardless SS :p</p>
<p>Cheers.</p>
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	<item>
		<title>By: KK</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-164</link>
		<dc:creator>KK</dc:creator>
		<pubDate>Mon, 04 Aug 2008 18:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-164</guid>
		<description>Except for that part :v

And still, the auto-aiming does all the job. Not big complications there :v

It&#039;s not like MGS&#039; gameplay was that innovate and new. Plays very similar to 8 bit MG games :v Still works, though.</description>
		<content:encoded><![CDATA[<p>Except for that part :v</p>
<p>And still, the auto-aiming does all the job. Not big complications there :v</p>
<p>It&#8217;s not like MGS&#8217; gameplay was that innovate and new. Plays very similar to 8 bit MG games :v Still works, though.</p>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-163</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Mon, 04 Aug 2008 18:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-163</guid>
		<description>...so when I&#039;m climbing a tower with approximately ten billion soldiers running after me (and a few more blocking my way) I&#039;m not supposed to use my weapons?</description>
		<content:encoded><![CDATA[<p>&#8230;so when I&#8217;m climbing a tower with approximately ten billion soldiers running after me (and a few more blocking my way) I&#8217;m not supposed to use my weapons?</p>
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	<item>
		<title>By: KK</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-162</link>
		<dc:creator>KK</dc:creator>
		<pubDate>Mon, 04 Aug 2008 18:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-162</guid>
		<description>You&#039;re not supposed to use your weapons :v</description>
		<content:encoded><![CDATA[<p>You&#8217;re not supposed to use your weapons :v</p>
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	<item>
		<title>By: Perfect Stranger</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-161</link>
		<dc:creator>Perfect Stranger</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-161</guid>
		<description>Oh and by the way - yes the shooting controls are clunky for MGS, but for the most part, stick with the laser sighted pistol like I said. Although there are a few bullshite sequences where you automatically trigger an alert, for the most part the silenced pistol is the way to go. This holds true for MGS 2 and 3 as well - the tranq pistol in those games is the only weapon you ever need, really :P</description>
		<content:encoded><![CDATA[<p>Oh and by the way &#8211; yes the shooting controls are clunky for MGS, but for the most part, stick with the laser sighted pistol like I said. Although there are a few bullshite sequences where you automatically trigger an alert, for the most part the silenced pistol is the way to go. This holds true for MGS 2 and 3 as well &#8211; the tranq pistol in those games is the only weapon you ever need, really :P</p>
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	<item>
		<title>By: Perfect Stranger</title>
		<link>http://www.sonictempest.net/2008/08/04/metal-gear/comment-page-1/#comment-160</link>
		<dc:creator>Perfect Stranger</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/08/04/metal-gear/#comment-160</guid>
		<description>I can see why some people don&#039;t like Kojima&#039;s constant breaking of the 4th wall, and while I&#039;m not that big a fan of it either, it&#039;s a pretty sustained, deliberate attempt by him, as opposed to just a &quot;Oops that was awkward I messed up&quot; design decision. It gets even worse in MGS2, so grit your teeth for it :P</description>
		<content:encoded><![CDATA[<p>I can see why some people don&#8217;t like Kojima&#8217;s constant breaking of the 4th wall, and while I&#8217;m not that big a fan of it either, it&#8217;s a pretty sustained, deliberate attempt by him, as opposed to just a &#8220;Oops that was awkward I messed up&#8221; design decision. It gets even worse in MGS2, so grit your teeth for it :P</p>
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