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	<title>Comments on: Razor sharp</title>
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	<link>http://www.sonictempest.net/2008/10/31/razor-sharp/</link>
	<description>the pointless musings of a strange recluse</description>
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		<title>By: Razor sharp &#8212; Cute and Fun Cats and Guinea Pigs</title>
		<link>http://www.sonictempest.net/2008/10/31/razor-sharp/comment-page-1/#comment-264</link>
		<dc:creator>Razor sharp &#8212; Cute and Fun Cats and Guinea Pigs</dc:creator>
		<pubDate>Fri, 21 Nov 2008 05:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/10/31/razor-sharp/#comment-264</guid>
		<description>[...] but to unlock it you need to have preordered the game on either Xbox 360 or PS3&#8230;.    source: Razor sharp, tempest in a [...]</description>
		<content:encoded><![CDATA[<p>[...] but to unlock it you need to have preordered the game on either Xbox 360 or PS3&#8230;.    source: Razor sharp, tempest in a [...]</p>
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	<item>
		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2008/10/31/razor-sharp/comment-page-1/#comment-256</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Sat, 01 Nov 2008 02:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/10/31/razor-sharp/#comment-256</guid>
		<description>When you first play it it&#039;ll take a while to get the hang of what you can do in the game, but yes, once you get a feel for the levels and Faith&#039;s (that&#039;s the main character&#039;s name) capabilities the game flows pretty nicely. 

Much like in JSR, though, it takes skill to achieve a run-through where you can navigate the level without breaking flow. On my first few tries I was barely making certain jumps which basically killed my momentum completely. Once I got a hang of the timing required this was no longer a problem.</description>
		<content:encoded><![CDATA[<p>When you first play it it&#8217;ll take a while to get the hang of what you can do in the game, but yes, once you get a feel for the levels and Faith&#8217;s (that&#8217;s the main character&#8217;s name) capabilities the game flows pretty nicely. </p>
<p>Much like in JSR, though, it takes skill to achieve a run-through where you can navigate the level without breaking flow. On my first few tries I was barely making certain jumps which basically killed my momentum completely. Once I got a hang of the timing required this was no longer a problem.</p>
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		<title>By: Curious Wind</title>
		<link>http://www.sonictempest.net/2008/10/31/razor-sharp/comment-page-1/#comment-255</link>
		<dc:creator>Curious Wind</dc:creator>
		<pubDate>Sat, 01 Nov 2008 01:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2008/10/31/razor-sharp/#comment-255</guid>
		<description>This is gonna sound insane but does the game have a nice &#039;flow&#039;?  I&#039;m interested in this title because it kind of reminds me of my beloved JSR - in that you might be able to achieve an unbroken stream of action (i.e. attack, jumps, tricks etc) that seemlessly melds into one another when you do it right.  It&#039;s been a loonnng time since I&#039;ve experienced such a thing and am curious if ME offers anything comparable (if I&#039;m even making myself clear enough to explain what I&#039;m referring to).</description>
		<content:encoded><![CDATA[<p>This is gonna sound insane but does the game have a nice &#8216;flow&#8217;?  I&#8217;m interested in this title because it kind of reminds me of my beloved JSR &#8211; in that you might be able to achieve an unbroken stream of action (i.e. attack, jumps, tricks etc) that seemlessly melds into one another when you do it right.  It&#8217;s been a loonnng time since I&#8217;ve experienced such a thing and am curious if ME offers anything comparable (if I&#8217;m even making myself clear enough to explain what I&#8217;m referring to).</p>
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