tempest in a teacup

the pointless musings of a strange recluse

How not to port an arcade game

Suggoi! Arcana Heart 2 gets put through the blender en route to PS2

I was under the impression that the era of lousy ports was behind us. Apparently I was wrong.

(By the way, it’s not just graphical problems – there’s apparently lag as well)

In other news, I was playing some KOF’98 Ultimate Match on my PS3 today and it locked up when I tried to exit the game. Turning it off and restarting it basically yields…nothing. Looks like it’s bricked.

I wonder how annoying Sony’s repair process is…

4 comments

4 Responses to “How not to port an arcade game”

  1. Concerned Wind says:

    Hmmm… what model PS3 did you have anyway? I’m curious if my old school 80 emu would play (and/or) crash 98UM…

  2. Rex Dart says:

    That sucks. Good luck getting it fixed.

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