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	<title>Comments on: Ass backwards</title>
	<atom:link href="http://www.sonictempest.net/2010/02/10/ass-backwards-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sonictempest.net/2010/02/10/ass-backwards-2/</link>
	<description>the pointless musings of a strange recluse</description>
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		<title>By: Photon</title>
		<link>http://www.sonictempest.net/2010/02/10/ass-backwards-2/comment-page-1/#comment-461</link>
		<dc:creator>Photon</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/02/10/ass-backwards-2/#comment-461</guid>
		<description>SFIV, they say, was designed with newer players in mind. According to the Japanese crew, this will help newbies ease into other SF titles.

However, this is a double-edged sword. There&#039;s the shortcut for the shoryuken motion, but it tends to mess up the execution of other moves if there&#039;s overlaps. The game can also be very turtley, since it rewards the more defensive players, and often makes it hard for those who start the offense. Ultras are seen by many as skewed too. Huge damage for comeback possibilities and... those without Shoryuken-&gt;FADC-&gt;Ultra have it harder than those who do.</description>
		<content:encoded><![CDATA[<p>SFIV, they say, was designed with newer players in mind. According to the Japanese crew, this will help newbies ease into other SF titles.</p>
<p>However, this is a double-edged sword. There&#8217;s the shortcut for the shoryuken motion, but it tends to mess up the execution of other moves if there&#8217;s overlaps. The game can also be very turtley, since it rewards the more defensive players, and often makes it hard for those who start the offense. Ultras are seen by many as skewed too. Huge damage for comeback possibilities and&#8230; those without Shoryuken-&gt;FADC-&gt;Ultra have it harder than those who do.</p>
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		<title>By: Oro</title>
		<link>http://www.sonictempest.net/2010/02/10/ass-backwards-2/comment-page-1/#comment-459</link>
		<dc:creator>Oro</dc:creator>
		<pubDate>Sun, 14 Feb 2010 04:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/02/10/ass-backwards-2/#comment-459</guid>
		<description>Even though I agree with you, fully I might add, when you look at things from an economic standpoint, and quite honestly, is there really any other standpoint nowadays?  It really does make sense not to cater to the hardcore, there&#039;s a reason why the Wii is so godamn popular and it&#039;s not because the hardcore and talented are playing it.

Though I would make an argument in favour of catering to the hardcore, I find myself starting to shy away from that title nowadays.  As gaming grows more mainstream and the hardcore start to grow up, the definition of good/experienced players are going to change too.  Perhaps we&#039;re just starting to see the effects of that trend now.</description>
		<content:encoded><![CDATA[<p>Even though I agree with you, fully I might add, when you look at things from an economic standpoint, and quite honestly, is there really any other standpoint nowadays?  It really does make sense not to cater to the hardcore, there&#8217;s a reason why the Wii is so godamn popular and it&#8217;s not because the hardcore and talented are playing it.</p>
<p>Though I would make an argument in favour of catering to the hardcore, I find myself starting to shy away from that title nowadays.  As gaming grows more mainstream and the hardcore start to grow up, the definition of good/experienced players are going to change too.  Perhaps we&#8217;re just starting to see the effects of that trend now.</p>
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		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2010/02/10/ass-backwards-2/comment-page-1/#comment-458</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Thu, 11 Feb 2010 04:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/02/10/ass-backwards-2/#comment-458</guid>
		<description>Sure, but the view that I mentioned rises from comparing SFIV to Third Strike. I don&#039;t know if I would call SFIV horrifically broken, but there are those who make convincing arguments for it being a net loss of depth from Third Strike.

I don&#039;t have an opinion on it since I don&#039;t have too much experience with SF games, but I can confidently say that KOFXII falls into this bucket.</description>
		<content:encoded><![CDATA[<p>Sure, but the view that I mentioned rises from comparing SFIV to Third Strike. I don&#8217;t know if I would call SFIV horrifically broken, but there are those who make convincing arguments for it being a net loss of depth from Third Strike.</p>
<p>I don&#8217;t have an opinion on it since I don&#8217;t have too much experience with SF games, but I can confidently say that KOFXII falls into this bucket.</p>
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		<title>By: NeoChaos</title>
		<link>http://www.sonictempest.net/2010/02/10/ass-backwards-2/comment-page-1/#comment-457</link>
		<dc:creator>NeoChaos</dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/02/10/ass-backwards-2/#comment-457</guid>
		<description>Since when have the first iteration of any Capcom fighter series ever been worth playing in the long run? SF2: World Warrior, Alpha 1, SF3: New Generation, X-men vs. Street Fighter, Capcom vs. SNK 1... all have been horrifically broken and had a low skill ceiling in the long run.</description>
		<content:encoded><![CDATA[<p>Since when have the first iteration of any Capcom fighter series ever been worth playing in the long run? SF2: World Warrior, Alpha 1, SF3: New Generation, X-men vs. Street Fighter, Capcom vs. SNK 1&#8230; all have been horrifically broken and had a low skill ceiling in the long run.</p>
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