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	<title>Comments on: Oh, who would ever want to be king</title>
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	<link>http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/</link>
	<description>the pointless musings of a strange recluse</description>
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		<title>By: Rex Dart</title>
		<link>http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/comment-page-1/#comment-465</link>
		<dc:creator>Rex Dart</dc:creator>
		<pubDate>Tue, 16 Mar 2010 16:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/#comment-465</guid>
		<description>Sorry, I didn&#039;t phrase that very well. I meant that the core game system of XII offered more options than the core game system of XI. I&#039;m overlooking the absence of moves and characters. I guess I&#039;m also overlooking the format change from tagging to elimination battles. 

I realize this may sound like a pretty forced comparison at this point. However, when it comes down to a one-on-one battle in XI compared to any XII battle, I feel like I have more options at my disposal in XII than in XI.</description>
		<content:encoded><![CDATA[<p>Sorry, I didn&#8217;t phrase that very well. I meant that the core game system of XII offered more options than the core game system of XI. I&#8217;m overlooking the absence of moves and characters. I guess I&#8217;m also overlooking the format change from tagging to elimination battles. </p>
<p>I realize this may sound like a pretty forced comparison at this point. However, when it comes down to a one-on-one battle in XI compared to any XII battle, I feel like I have more options at my disposal in XII than in XI.</p>
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		<title>By: sonictempest</title>
		<link>http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/comment-page-1/#comment-464</link>
		<dc:creator>sonictempest</dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/#comment-464</guid>
		<description>&quot;I loved KOF XI, but felt that it was a bit too excessive with the bar management. My favorite thing about XII’s system was that it gave the player so many more options while reducing the amount of stuff the player had to keep track of. Admittedly, everyone’s combo options took a hit, but I liked the direction SNK took.&quot;

I don&#039;t know how anyone can say this, really. KOFXII took KOFXI and aggressively removed subsystems, characters and moves - how can that result in &#039;more options&#039;?

It&#039;s not just combo options I&#039;m talking about either. Removing all these options from the game (as well as individual characters) limits the ways in which people can get in. Sure, you can poke and hop around to create openings, but you could do this in all the other KOF games too - in addition to having several other ways to do it.

You can argue that it doesn&#039;t matter because everyone got nerfed in the same way, but the way I see it is that it made the game as a whole far less interesting for me to play. I have the same problem with vanilla KOF2002 - the only thing that made up for it was the MAX mode system that added a whole bunch of new options to most characters in the game. KOFXII doesn&#039;t have any such big new feature that makes up for the loss of depth from XI.</description>
		<content:encoded><![CDATA[<p>&#8220;I loved KOF XI, but felt that it was a bit too excessive with the bar management. My favorite thing about XII’s system was that it gave the player so many more options while reducing the amount of stuff the player had to keep track of. Admittedly, everyone’s combo options took a hit, but I liked the direction SNK took.&#8221;</p>
<p>I don&#8217;t know how anyone can say this, really. KOFXII took KOFXI and aggressively removed subsystems, characters and moves &#8211; how can that result in &#8216;more options&#8217;?</p>
<p>It&#8217;s not just combo options I&#8217;m talking about either. Removing all these options from the game (as well as individual characters) limits the ways in which people can get in. Sure, you can poke and hop around to create openings, but you could do this in all the other KOF games too &#8211; in addition to having several other ways to do it.</p>
<p>You can argue that it doesn&#8217;t matter because everyone got nerfed in the same way, but the way I see it is that it made the game as a whole far less interesting for me to play. I have the same problem with vanilla KOF2002 &#8211; the only thing that made up for it was the MAX mode system that added a whole bunch of new options to most characters in the game. KOFXII doesn&#8217;t have any such big new feature that makes up for the loss of depth from XI.</p>
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		<title>By: Rex Dart</title>
		<link>http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/comment-page-1/#comment-463</link>
		<dc:creator>Rex Dart</dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/#comment-463</guid>
		<description>If they do bring back super cancels, I hope they&#039;re similar to NGBC in that they don&#039;t cost a power stock.

One problem with a multiple-level power meter to the game would be, if they keep the CC system the same, some characters (Terry, Ralf and Elizabeth come to mind) would be able to combo two of their supers together. Obviously they wouldn&#039;t have to keep the CC system the same, but I think the two really don&#039;t go together very well. 

I loved KOF XI, but felt that it was a bit too excessive with the bar management. My favorite thing about XII&#039;s system was that it gave the player so many more options while reducing the amount of stuff the player had to keep track of. Admittedly, everyone&#039;s combo options took a hit, but I liked the direction SNK took.</description>
		<content:encoded><![CDATA[<p>If they do bring back super cancels, I hope they&#8217;re similar to NGBC in that they don&#8217;t cost a power stock.</p>
<p>One problem with a multiple-level power meter to the game would be, if they keep the CC system the same, some characters (Terry, Ralf and Elizabeth come to mind) would be able to combo two of their supers together. Obviously they wouldn&#8217;t have to keep the CC system the same, but I think the two really don&#8217;t go together very well. </p>
<p>I loved KOF XI, but felt that it was a bit too excessive with the bar management. My favorite thing about XII&#8217;s system was that it gave the player so many more options while reducing the amount of stuff the player had to keep track of. Admittedly, everyone&#8217;s combo options took a hit, but I liked the direction SNK took.</p>
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		<title>By: Photon</title>
		<link>http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/comment-page-1/#comment-460</link>
		<dc:creator>Photon</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonictempest.net/2010/03/06/oh-who-would-ever-want-to-be-king/#comment-460</guid>
		<description>Yep, everywhere I go (SRK, HVO, ON, Cap-UNity, etc) everyone&#039;s cautious now. XII&#039;s one of those rare games that have lowered expectations across the board.

I can&#039;t believe they&#039;re doing such a poor job of bringing 98UM and 2002 UM over. From what I gather, they&#039;re wasting an opportunity to re-tool NGBC too. (An HDR or at least KOF XI arrange mode deal would have been great.) They should have taken notes from Capcom&#039;s Alpha Anthologies and Third Strike re-release.

Either they&#039;re a) really confident with their hold on the mobile and pinball markets, b) don&#039;t care about places outside of China/Japan, or c)as someone elsewhere said, they hate making money.

Long time no see btw. I&#039;m reading through and want to reply to the SFIV-related blog entry you posted a while back, but I&#039;m thinking of the right words. lol</description>
		<content:encoded><![CDATA[<p>Yep, everywhere I go (SRK, HVO, ON, Cap-UNity, etc) everyone&#8217;s cautious now. XII&#8217;s one of those rare games that have lowered expectations across the board.</p>
<p>I can&#8217;t believe they&#8217;re doing such a poor job of bringing 98UM and 2002 UM over. From what I gather, they&#8217;re wasting an opportunity to re-tool NGBC too. (An HDR or at least KOF XI arrange mode deal would have been great.) They should have taken notes from Capcom&#8217;s Alpha Anthologies and Third Strike re-release.</p>
<p>Either they&#8217;re a) really confident with their hold on the mobile and pinball markets, b) don&#8217;t care about places outside of China/Japan, or c)as someone elsewhere said, they hate making money.</p>
<p>Long time no see btw. I&#8217;m reading through and want to reply to the SFIV-related blog entry you posted a while back, but I&#8217;m thinking of the right words. lol</p>
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