Archive for July, 2010
Random thoughts on recent happenings
- Starcraft II is out this week and I’m not buying it. I can’t believe I’m saying that, but I’m not. Part of it has to do with how I left all my RTS skills in 1998, but it’s mostly because Battle.net 2.0 repulses me. If you want to know why this is, go here and read this excellent article summarizing everything that’s wrong with Battle.net 2.0. You may retort that his point of view reflects only that of high level players (among which I surely don’t count myself), to which my response is that a company that treats its high level players – its BEST, MOST-VALUED CUSTOMERS – like dirt isn’t worth supporting.
- King of Fighters XIII is out in arcades, and as far as I can tell the reception seems to be far more positive than the one XII received, although someone discovered an infinite on day one and new weird bugs are popping up all the time (I particularly like the one that lets Takuma and Daimon do EX moves without spending bar. Wonder if SNK Playmore is going to let these issues be or if they’re going to issue a USB patch, especially if they want this game to show up for real at Tougeki next year.
- I was never a Marvel vs Capcom fan, but MvC3 looks like it might warrant a look from me, what with its novel character choices (Dante, Super Skrull, Amaterasu, Deadpool) and its fast-paced action. I also much prefer the art direction they’re going for with this game than the semi-realistic semi-stylized noncommittal style they have going in the SFIV series.
- Speaking of which, SF x Tekken? Really? Was anyone asking for this game to be made? I don’t play SFIV on anything higher than a casual level, but from what I hear Super SFIV still has systemic issues that need working out (like the lack of guard breaks, and the gigantic stages encouraging defensive play). I’m sure most SF players would prefer a sequel that actually addresses those issues rather than a vanity project designed to milk yet more money from the casual gamer who will play the game for a week and then trade it in.
- BlazBlue: Continuum Shift arrives this week! I have the PS3 version on preorder, but I also have an Xbox 360 on the way, so I’m wondering if I should get a copy of the 360 version too (I’ll need to get a stick for it too – no way I’m playing a 2D fighter on that shitty d-pad). Anyway, if you want a match, hit me up on PSN.
- Speaking of BlazBlue, I got my Gamebridge working again so I tossed up some old BBCT replays on my Youtube channel. Nothing spectacular, but I figured I should get it out of the way. I’ll post BBCS footage whenever I can.
- On a final note, I’ve been playing Mass Effect 2. This game is so much better than the first game it’s not funny – the combat is more challenging, the sidequests have more variety and the game is generally paced much tighter. Enjoying the game a lot so far.
Not sure why I did this
Random recording I did using my iPhone
Swallowing notes all over the place, and both my right- and left-hand techniques are rusty as hell after not practising for months on end.
(Oh and that background noise? Episode of Scrubs I had playing at the same time I was recording this)
Still, it’s a start, I guess.
No commentsI have a TF2 server now
Name: The Church of Wyler
IP/port: 216.244.67.137:27015
Players: 16
It’s a 16-player server, and the rotation is mostly 5CP maps + Gravelpit + KOTH + the few Payload maps I can stand. It also runs Sourcemod for handy things like map voting etc, so if you own TF2, drop in sometime!
Oh, and if you’re tired of all the engineer class spam…I’ve installed a class limits plugin too. *wink*
No commentsJust over ten years to the day it was released…
…I finally beat the original Deus Ex. And it makes me want to kick myself for not playing it back then.
To illustrate why this game is so important, it might help to make a few comparisons with more recent titles.
There are tons of games out there (mostly Bioware and Bethesda games) that advertise the fact that you can make choices in-game that have consequences. However, most of those consequences are fairly minor. For instance take Fallout 3 – one of the quests early on lets you decide whether or not to spare the town of Megaton or not by defusing or detonating its resident unexploded nuclear bomb. How you resolve this quest certain has consequences – for instance, it decides where your ‘base’ will be early on, and it will change certain characters’ attitudes towards you. That said, pretty much all the story quests are unaffected by this – they unfold in exactly the same manner, and you experience the main storyline the same way over multiple playthroughs. Sidequests might change, sure, but the main plot never does.
Deus Ex, however, has no such limitations. You can kill off major characters way before they’re supposed to have a major impact on the plot, and doing so will prevent those events from ever occurring (I actually did this). On top of that the decision making is thankfully free of the binary good versus evil distinction – heck, in most situations the options available to you aren’t really apparent unless you explore the areas and invest points in the correct skills. This even extends to the game’s conclusion – unlike Fallout 3 and so many other games that tout choice as a major selling point, there is no distinction between a ‘good’ ending and a ‘bad’ ending – once again, just choices with consequences, and you’re left to decide which choices are the most palatable to you. Believe it or not, it took me something like 30 minutes to decide which ending I wanted to go for.
Given that this game came out ten years ago, way back in 2000, it’s amazing and thoroughly disappointing that no game has managed to improve on it – not even its own sequel, apparently. Deus Ex 3 is on the horizon, but given that it’s being handled by a completely different development team, and that Warren Spector is busy making Mickey Mouse games for Disney, I’m not going to get my hopes up too much.
I’ve just started on Mass Effect 2, whose developers insist that the way the game unfolds will depend on how you beat the original Mass Effect. We’ll see, I suppose.
3 comments