tempest in a teacup

the pointless musings of a strange recluse

Dante Must Cry

I’m sure everyone who follows gaming news is familiar by now with this atrocity:

Ebony and Ivory have never looked so 'meh'

Yes, Capcom has thrown in the towel and has handed over the reins of its next Devil May Cry game to the English studio Ninja Theory, complete with crappy new Dante design and what looks like Dante being tortured in Abu Ghraib. I know, I know, it’s all about the game mechanics, right? Except that I have no confidence that Ninja Theory will be able to make a game that lives up to the DMC name; heck, even a game that’s as good as the somewhat iffy DMC4.

To see what Ninja Theory was capable of, I played the demo for Ninja Theory’s upcoming game Enslaved (due out in about a week, I think), and while the game looks and plays ok, it in no way compares to DMC’s fast-paced action. It feels more like God of War with its simple two-button combat and half-hearted platforming, to be honest, which will please a lot of God of War fans but annoy the hell out of DMC fans who are used to being able to move around quicker, and to much faster-paced combat. From what it looks like it even features regenerating health, which no quality action game has ever done.

Maybe Capcom just saw Bayonetta and decided that they couldn’t compete, lol.

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PAX 2010

Went to PAX with Perfect Stranger (friend from Singapore), so I figured I’d write a short piece about the stuff I played and saw.

And before you ask, no, I didn’t get to play Duke Nukem Forever. The queue was way too long and I wasn’t about to waste two hours in line to experience the revolutionary ability to pee by pressing R2.

Sonic the Hedgehog 4

Oh god, where to start.

I don’t know what version of the game was playable at PAX, but the physics were pretty fucked up. Sonic has a LOT of inertia before he starts going, and this also extends to trying to jump sideways from a standing position. I actually had trouble jumping onto a higher ledge to reach a spring. Also, rolling STILL doesn’t make you go faster down slopes. In fact, you slow down, which is about as far from ‘classic Sonic’ as you can possibly get.

PS also managed to break the physics in a bunch of ways, returning to a neutral animation after bouncing off a spring by pressing the down button, and managing stand still on an incline. Way to go, guys!

On top of that the general prepoderance of doodads that force you to speed up or bounce in certain directions hasn’t changed at all, so overall I’m going to be giving this a miss.

Sonic Colors

This was a lot more fun, however! It’s basically Sonic Unleashed’s daytime levels with slightly modified physics (Sonic feels a bit less slippery) and the addition of Wisp power-ups. Given that it’s been eons since power up items have made an appearance in any Sonic game, their inclusion has me very much interested. I also noticed a bunch of alternate routes and secret items that you could get if you found the right paths. Bottom line? I’m probably going to be picking this up.

Guild Wars 2

I hung out at the booth a bit since PS was interested in the game, but the game does look rather nice. The developers demoed a boss fight with a giant flaming dragon monster – giant as in a few hundred times the players’ size. Looked great, and apparently it’ll be possible to jump into PvP immediately with a level 20 character. I usually avoid MMOs, but PS insists that I should give this one a go, so I suppose we’ll see, won’t we?

Marvel vs Capcom 3

I gave this game a go and had the misfortune of being paired up against someone who obviously knew what he was doing, and lost all three characters to Dr Doom lockdown. That said it felt pretty fast and responsive, and even though I kept trying to air dash as Ryu I may pick this up once it’s released.

Epic Mickey

I gave this a shot since I was curious about what sort of game it was. Turns out it’s a sort of open-world platformer with mechanics revolving around spraying paint and thinner on the surroundings. It seemed pretty cool from what I was seeing, but the camera needed a bit of work, with some jumps being hard to gauge correctly.

And then my play experience was cut short when the game crashed during my play session! Wee.

Fallout: New Vegas

I gave this a shot randomly – Fallout 3 didn’t really impress me, but I had heard Obsidian was changing some things for this spinoff. One thing I noticed straight away was the presence of factions in the game, with your actions either improving or worsening your standing with each of these factions. This seems like a much better way to handle choice/consequence than Fallout 3’s karma meter (which is still in the game for some reason). I did want to try out the new Hardcore mode they had talked about, but it wasn’t on display as far as I could tell.

Random notes

  • PS won tickets to an exclusive ArenaNet party, and then won an EVGA Geforce GTX 470 in a Guild Wars 2 raffle, the lucky bastard
  • Everyone and their mom was using Modern Warfare 2 to demo their hardware, even the PC hardware manufacturers
  • Everyone and their mom also seemed to be hosting Super Street Fighter IV tournaments
  • I bought a Marvel vs Capcom branded Madcatz TE stick for $100 and a Gyakuten Saiban art book for $40 at Capcom’s booth
  • Brink is looking kind of cool, but the queue was long
  • Portal 2’s queue was long throughout the day – there was no way I was going to spend half the day waiting there, as much as I want to marry that game and have its babies
  • PS and I took part in a Team Fortress 2 match to try and qualify for an Alienware raffle to win a Killer NIC card. The map was cp_steel, and with PS as my pocket Medic I managed to lead a bunch of successful pushes until the enemy team basically spammed us out of point E. Didn’t really help that we had two Medics and only one Soldier on a team of nine, either…
  • I went to the ArenaNet party with PS but after I found myself trying to beat my high score in Dodonpachi Daifukkatsu in a corner I figured it would be best if I left early.

And to end on a colorful note, have some pics (mouseover for alt text):

The queue right outside the exhibition hall right before it opened

Sonic the Failhog 4

ArenaNet's opulent Guild Wars 2 booth 

I'M GONNA TAKE YOU FOR A RIDE~

Torchlight II! Looked pretty good, but the booth was pretty crowded so I didn't linger.

Happy fun co-op robot time

TF2 cosplayers in the lobby!

Scout's Mom and the RARE ENDANGERED SPYCRAB

Until next year!

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Tonight on IRC

[18:57] <SonicTempest> so anyway
[18:57] <SonicTempest> something funny happened to me today
[18:57] <SonicTempest> I went to a bakery to get a sandwich for lunch and they gave me a sandwich with sausage in it even though I asked for a vegetarian one
[18:57] <SonicTempest> I made a snarky comment about it on Twitter
[18:57] <SonicTempest> and within a few minutes they found me on Twitter and offered me a gift card
[18:57] <SonicTempest> I was like lol wtf
[19:00] <bonta> lolz
[19:00] <bonta> how the fuck did they know it was you
[19:05] <SonicTempest> I mentioned the name of the place in my Tweet
[19:05] <SonicTempest>
http://twitter.com/sonictempest/status/22830612889
[19:06] <SonicTempest> http://twitter.com/GrandCentralSEA/status/22831925439
[19:07] <bonta> hahaha
[19:08] <SonicTempest> WEB 2.0 HAS CHANGED THE WORLD

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A worthy cause

It’s time for a random post about the games I’ve been playing!

Click here to read more >>

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Tweet tweet

As you might have noticed there’s a new item on the sidebar off to the right – that’s right, I have a Twitter account.

I used to be (and still am) pretty disdainful of Twitter as a whole – I remember thinking ‘wtf?’ when Ashton Kutcher suggested that the guys who wrote Twitter would be remembered in the same vein as Alexander Graham Bell. It’s very hard to find anything of substance on there – it’s hard to be profound in 140 characters, unless you truly have a way with words. That is not something I can say about the majority of Twitter’s denizens, most of whom seem content to dial a number provided to them by some teen idol on reflex.

That said, I’ve come to a compromise of sorts, since I have occasionally found that my immediate reaction to something can sometimes be fairly snarky, which is an attribute I value very highly. So I did end up getting an account to preserve quick thoughts like that, thoughts around which I might eventually craft a more coherent opinion.

So, long story short, if you’re wondering what I’m up to in the lengthy interval between my blog updates, the sidebar I just added should tide you over until I find something new to write about.

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An unboxing symphony in three parts

001

003

 004

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Maybe I’m not shit at shmups after all

Then again the iPhone version of Espgaluda II on Novice difficulty isn’t exactly the best basis to make such a claim. I’m kind of interested in trying the 360 version now – anyone know if it’s any good?

Also apparently Cave’s next iPhone port is going to be Dodonpachi Daifukkatsu. Not really sure how that one is going to play on this device…

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Ahahahahaha

This is awesome

That said I don’t know that Sonic 2 is necessarily the best game to show that stuff off…it’s pretty streamlined compared to some of the other games.

Oh well, still funny!

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Random thoughts on recent happenings

  • Starcraft II is out this week and I’m not buying it. I can’t believe I’m saying that, but I’m not. Part of it has to do with how I left all my RTS skills in 1998, but it’s mostly because Battle.net 2.0 repulses me. If you want to know why this is, go here and read this excellent article summarizing everything that’s wrong with Battle.net 2.0. You may retort that his point of view reflects only that of high level players (among which I surely don’t count myself), to which my response is that a company that treats its high level players – its BEST, MOST-VALUED CUSTOMERS – like dirt isn’t worth supporting.
  • King of Fighters XIII is out in arcades, and as far as I can tell the reception seems to be far more positive than the one XII received, although someone discovered an infinite on day one and new weird bugs are popping up all the time (I particularly like the one that lets Takuma and Daimon do EX moves without spending bar. Wonder if SNK Playmore is going to let these issues be or if they’re going to issue a USB patch, especially if they want this game to show up for real at Tougeki next year.
  • I was never a Marvel vs Capcom fan, but MvC3 looks like it might warrant a look from me, what with its novel character choices (Dante, Super Skrull, Amaterasu, Deadpool) and its fast-paced action. I also much prefer the art direction they’re going for with this game than the semi-realistic semi-stylized noncommittal style they have going in the SFIV series.
  • Speaking of which, SF x Tekken? Really? Was anyone asking for this game to be made? I don’t play SFIV on anything higher than a casual level, but from what I hear Super SFIV still has systemic issues that need working out (like the lack of guard breaks, and the gigantic stages encouraging defensive play). I’m sure most SF players would prefer a sequel that actually addresses those issues rather than a vanity project designed to milk yet more money from the casual gamer who will play the game for a week and then trade it in.
  • BlazBlue: Continuum Shift arrives this week! I have the PS3 version on preorder, but I also have an Xbox 360 on the way, so I’m wondering if I should get a copy of the 360 version too (I’ll need to get a stick for it too – no way I’m playing a 2D fighter on that shitty d-pad). Anyway, if you want a match, hit me up on PSN.
  • Speaking of BlazBlue, I got my Gamebridge working again so I tossed up some old BBCT replays on my Youtube channel. Nothing spectacular, but I figured I should get it out of the way. I’ll post BBCS footage whenever I can.
  • On a final note, I’ve been playing Mass Effect 2. This game is so much better than the first game it’s not funny – the combat is more challenging, the sidequests have more variety and the game is generally paced much tighter. Enjoying the game a lot so far.
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Not sure why I did this

Random recording I did using my iPhone

Swallowing notes all over the place, and both my right- and left-hand techniques are rusty as hell after not practising for months on end.

(Oh and that background noise? Episode of Scrubs I had playing at the same time I was recording this)

Still, it’s a start, I guess.

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