tempest in a teacup

the pointless musings of a strange recluse

The list of doom, August edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 4 - Beat it on Devil Hunter, although honestly I don’t think I’m really done with it yet. I can’t say that I’ve really mastered any aspect of the game (except maybe Nero’s Devil Buster but it’s LOL EZ anyway).
  • NiGHTS: Journey of Dreams - I’ve gotten all my C ranks and unlocked the true ending to the game, so it’s leaving the list. I’ll still keep trying for A ranks and better scores from time to time, though (it’s a freaking score attack game - who wouldn’t). Maybe I’ll put some footage up here when I try it out.
  • Zack & Wiki - I’ve beaten the main story quest, but I haven’t found any of the hidden treasures yet. Still, that’s good enough for me for now.
  • Resident Evil 4: Wii Edition - Beat it shortly after my last list of doom post. I’ve fiddled around a bit with the other modes (the Ada side missions and the Mercenaries minigame) but I haven’t gone back to the game yet.

Games still being played:

  • Super Mario Galaxy - Would you believe I’m still stuck on that one Luigi purple coin mission?
  • Advance Wars: Days of Ruin - Really haven’t touched it at all.
  • Sonic Rush Adventure - That last Sol Emerald is a bitch.
  • Mass Effect - I’ve just finished up the Noveria story quests. It seems that there really aren’t that many main story quests which is a little alarming, but I’ll see what happens. I’ve started to get a good feel for my final opinion on the game, too…and it’s a little uneven.
  • Beyond Good & Evil - Still fun - I’m right after the part where Pey’j gets kidnapped (spoiler).

Games that were started and beaten over the course of the month:

  • Metal Gear Solid - Great boss fights, great sneaking areas, terrible gun controls, WALL OF PLOT is annoying.
  • Metal Gear Solid 2: Substance - Boss fights are somewhat less great, sneaking is much more fun, gun controls are better, WALL OF PLOT is still annoying.

New entries on the list:

  • Metal Gear Solid 3: Subsistence - Not too far in. I can’t say I’ve gotten the hang of CQC yet - for some reason every time I try to grab someone from behind I end up throwing them and setting off an alarm.
  • Ninja Gaiden: Dragon Sword - this is surprisingly good for a handheld conversion of Ninja Gaiden. There are some cutbacks (simplified combos, only one melee weapon and two ranged weapons) but otherwise it’s fast and furious just like the console versions.
  • Uncharted: Drake’s Fortune - my first PS3 game! Think Gears of War crossed with Resident Evil 4 with a minimal bit of Tomb Raider splashed in for good measure. Very polished and slick - nothing to complain about so far.
  • Bionic Commando: Rearmed - I never played the NES version, but even so this game is pretty cool. While the levels and bosses themselves are pretty well-designed, I particularly like the Portal-style Challenge Rooms.

And that’s it for August!

It just occurred to me that my Wii backlog is basically empty now (except for Galaxy). Any Wii game recommendations? Keep in mind that I’m a lonely bastard who plays games by himself all the time.

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The list of doom, July Edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 3: Special Edition - well, Dante’s route on normal anyway. I’ve started a Vergil playthrough, but it’s more like something I can do if I’m in the mood. With this I can finally claim to have beaten a DMC game!

And that’s the only game I managed to beat last month.

  • Resident Evil 4: Wii Edition - Still on Mission 5-2.
  • Zack & Wiki - No progress here either.
  • Super Mario Galaxy - Took a few stabs at clearing that Luigi coin mission, and the closest I came was 80-something coins before my reflexes failed me.
  • NiGHTS: Journey of Dreams - I set my sights a little lower and decided to go for all C-ranks first so I could unlock the true ending to the game. Unfortunately this is easier said than done because some of the side missions are really fucking stupid.
  • Advance Wars: Days of Ruin - Gathering dust. For some reason I simply can’t bring myself to finish that particular mission.
  • Sonic Rush Adventure - Set a few more personal records in time attack, but otherwise nothing else. I’ve noticed that the physics in this game are quite broken (at least as far as Sonic games go).
  • Mass Effect - I’ve unlocked my character’s specialised class (went for Shock Trooper) and after spending ages on sidequests I’ve finally started on the main story quests again. Still pretty good so far - the universe is interesting, and conversations with the supporting characters tend to reveal some interesting nuances over time.
  • Beyond Good & Evil - Played a bit more. This feels like a Zelda game with most of the tedium/treating the player like he’s five years old stripped out. So far, having a lot of fun with it.

The only “new” entries on the list?

  • Diablo II: Lord of Destruction - Nostalgia got to me after the Diablo III announcement. I’m rebuilding my old Zeal/Fanaticism Paladin (boring build, I know, but it was the first D2 character I ever made). In addition I’m playing a summoning Necromancer for playing online with PenPen.
  • Devil May Cry 4 - So far it’s definitely easier than both Devil May Cry and Devil May Cry 3, but still rather fun. The Devil Bringer isn’t quite as interesting to me as the instant rev and other frame-specific moves like Table Hopper and the instant Exceed, which are the main source of depth in Nero’s play style.

Stay tuned for next month’s update, when I reveal pretty much the same list with no changes whatsoever!

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The list of doom, June Edition

Here’s the original list.

Games that have been knocked off the list due to completion:

  • Psychonauts - I didn’t get all the scavenger hunt items, etc, but I was level 50 by the time I hit the final boss, and he didn’t give me much trouble.
  • Prince of Persia: The Sands of Time - Excellent game, but that final boss was far less challenging than the platforming area that led up to him.

Updated progress for the remaining items:

  • Devil May Cry 3: Special Edition - No progress made. Haven’t touched my PS2 in a while, actually.
  • Resident Evil 4: Wii Edition - Mission 5-2. @#%@ Regenerators.
  • Zack & Wiki - No progress made. I don’t expect any will be made for a while, actually…
  • Super Mario Galaxy - No progress made. That Luigi purple coin mission is really hard if you just bumrush it without any planning (like I tend to do)
  • NiGHTS: Journey of Dreams - Finished the main story on both sides (not that it was hard, there being only 3 levels on each side and a common final level + boss fight). But I always try to play platformers to completion, so my next target is A-ranking everything. Yes, that includes that music mission in Memory Forest, a mission whose designer really needs to be shot.
  • Advance Wars: Days of Ruin - I, uh, played a few more turns of mission 13. Still haven’t beaten it.
  • Sonic Rush Adventure - I’ve been doing more time attack runs than Sol Emerald hunting, if you get my drift.

New entries on the list:

  • Mass Effect - Level 20, just picked up Liara T’Soni. I’m playing as a Soldier, and will be going for a Paragon rating, like the goody-two-shoes that I am.
  • Beyond Good & Evil - I actually haven’t gotten very far in this game because of a weird bug that causes my framerate to drop like a stone when I’m in the overworld. Just to remind you all, this is a 2003 game having problems running on a 2006 video card.
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The list of doom

Some of you know that I have a pretty sizeable gaming backlog. A lot of it is games that I want to play but haven’t gotten around to buying yet (Metal Gear Solid: The Essential Collection is currently #1 on that list), but there’s also a pretty big backlog of stuff that I own but I haven’t gotten around to finishing yet:

  • Psychonauts (I put some effort into beating it this past weekend, and finally reached the endgame…I had to skip a lot of optional stuff to do it though)
  • Prince of Persia: Sands of Time (I’m at about 60% completion)
  • Devil May Cry 3: Special Edition (level 15, right after beating Vergil for the second time)
  • Resident Evil 4: Wii Edition (mission 3-1…which is proving to be annoyingly long. Oh, and I have almost no ammo left)
  • Zack & Wiki (the last puzzle is so ridiculously hard)
  • Super Mario Galaxy (technically I’ve ‘beaten’ this game already, but I need to get one…last…star!)
  • NiGHTS: Journey of Dreams (2 levels in on each side)
  • Advance Wars: Days of Ruin (I’m on mission 13 of the campaign but for some reason I can’t bring myself to finish it)
  • Sonic Rush Adventure (Blaze’ last Sol Emerald is giving me trouble)

This is not a state of affairs that I’m particularly happy with, given that there are other high-profile releases coming up that I’d like to devote my time to…in particular Mass Effect drops at the end of the month, and the PC version of Devil May Cry 4 arrives next month.

So much gaming to do, so little time :(

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A Journey with some turbulence

Our price on NiGHTS: Journey of Dreams dropped to $30 recently, and I decided to go ahead and get it. So far I've put in a couple of hours, and played the first two levels of Helen's story (and have yet to finish the first level of Will's story).

How is it, do you ask? Well, it's definitely not what I'd call “bad.” It does have rough spots, though. For some reason, Sonic Team decided that the mission-based level approach from Sonic and the Secret Rings was awesome enough to be replicated (Hint: it wasn't). As a result of this, each “level” actually consists of five disparate missions, only two of which actually involve flying. The first mission is always a standard flying mission followed by a boss fight (much in the vein of classic NiGHTS), but the others can vary quite a bit. My favourite of the lot are the Octopaw missions, which are essentially a race to see how many links you can get in a given time limit. The standard flying missions as well as the boss fights are also really fun. The experience of collecting chips, flying through rings and trying to rack up ridiculous link chains remains as addictive as it was 12 years ago.

The other missions types are…not quite as fun. Some involve platforming with the two children (who control pretty sluggishly), and others have you flying around trying to paraloop Nightopians, or collecting water bubbles in a round arena, or something along those lines. The bottom line is, they're not really developed as well as the main game, and feel out of place. Much like in Secret Rings, it feels like a lot of the missions were put in for silly reasons (story, most of the time), and I think the game would be better off without them, even if the result is shorter length.

The classic flying levels have also seen a bit of a change since the original game. Instead of collecting enough blue chips to break open the Ideya capture, you now have to steal keys from giant birds flying around each level. I don't mind the change too much, although it does make it tempting to focus on the bird flying away from you with the key and forget about trying to get links. The new levels I've seen so far look pretty nice - an Alpine area with snow-capped peaks and balloons, an underwater area and a castle surrounded by large crystals. The graphics are serviceable, although framerate dips do occur from time to time. The music is also really nice, but that's really to be expected - if there's anything Sega has done right in the past few years, it's the sound production on their games.

Oh, and there's voice acting.

It's actually not THAT bad - better than the shitty voice acting typical of most Sonic games, but it's not going to win any awards. I have to say, though…something about NiGHTS talking seems so…off. It's not a dealbreaker by any means, but I thought NiGHTS' lack of a voice added to the mysterious, playful appeal of the character. Here, he/she/it has a weird British accent, which works alright, I suppose. Of course, now that all the characters can talk, Sonic Team has gone and thrown in a whole bunch of cutscenes to bookend the levels. The pre-rendered stuff is stunning as always, but the in-engine cutscenes make my eyes bleed. On top of that the game is very inconsistent about whether it'll let you skip cutscenes or not, which is kind of irritating when the designated helper character (an owl with a British accent, creatively named “Owl”) keeps jabbering on and on about the storyline, oblivious of the fact that I just want to start playing already.

There are a bunch of control options - not being a masochist, I opted for the classic controller straight away. It's definitely the best of the options I've tried, but I have one gripe with it, and it may be a problem in the longer run. The Wii's analog stick is 8-way, much like the GameCube, and this restricts NiGHTS' flying motions to the 8 cardinal directions with no granularity in between. You can get used to it in time, but it still doesn't feel quite “right,” in the same way that it didn't quite feel right to have to hold down the 2 button to jump properly in Sonic and the Secret Rings (I'm still not used to that, by the way). As a caveat, I never got to play the original NiGHTS into Dreams with the Saturn analog stick, so I have no idea if the game had a full 360 degree range of motion. Still, if there's any game out there that would benefit from something like that, it's this one.

At this point, I'm not regretting my purchase - I was hesitant to buy it for full price since I had heard about the issues, but at $30 it's a pretty good buy. I'd really like to compare it to the recently-released NiGHTS remake for PS2, especially since the PS2's controller may resolve the control oddities I mentioned above.

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