tempest in a teacup

the pointless musings of a strange recluse

The undead hordes lie conquered around me

So yeah, Left 4 Dead is pretty damn fun.

There aren’t nearly enough dedicated servers to meet demand, though. I spent more time trying to connect to games yesterday than I did actually playing. And doing peer-to-peer hosting puts all the AI load on the host’s computer.

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Razor sharp

A demo for Mirror’s Edge hit PSN today, so I took it out for a spin.

The demo consists of a tutorial level and what I assume is the first level of the game, that takes place on a series of building rooftops. Incidentally, this is the same level that was shown when the game was revealed for the first time.

Amazingly, I must say, the demo lived up to my expectations. Somehow DICE has managed to craft a first-person platformer that feels right. It reminds me of old-school (read: Genesis) Sonic the Hedgehog games a whole lot, as in there are multiple intertwining routes you can use to navigate the level (although the progression is still very much linear) and there’s a heavy focus on maintaining momentum through good timing and using it to pull off platforming stunts in the game world.

Where it differs, of course, is in elements like combat (which, again, focuses on disarming and incapacitating your opponents quickly rather than engaging in shootouts with them). Combat is fairly simple, in that you have a single button for melee attacks and another button for disarming. The trick is to combine your melee attacks, jumps/slides and disarming moves in such a way as to get the opponent out of your way as quickly as possible - in other words, to minimise their impact to your momentum.

In addition, there’s a mode called ‘reaction time’ that lets you slow down time briefly, allowing you to execute maneuvres like frontal disarms or precise jumps with more leeway. This ties neatly back into the core platforming since the ability to use reaction time is granted when you successfully manage to maintain your momentum for an extended period of time.

If I had to nitpick, there are a couple of things I would mention:

  • The game uses Unreal Engine 3, meaning that things like dynamic shadows have aliased/jagged edges, which impairs the look of the game for me somewhat. On top of that, while the NPCs are modeled and animated extremely well, they seem rather crap at emoting, much like Mass Effect and other UE3 games I’ve seen.
  • I found it a little tricky to use the right analogue stick to line myself up correctly for precision jumping - this is probably more of a personal preference, though, and I imagine you can tweak the sensitivity settings to get them exactly where you want them.

Overall, though, if the final product manages to maintain the quality of the level design through to the end, this should end up being a pretty damn good game. I imagine time trial nuts (myself included) will have a blast exploring the levels, trying to find that one improvement to their route that knocks precious seconds off their best times.

(Speaking of time trials, the demo also has a time trial mode, but to unlock it you need to have preordered the game on either Xbox 360 or PS3. I’ve already decided to wait the extra two months for the PC version, so I wasn’t able to try it out)

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CRY SOME MORE

A scoreboard shot after my most recent round as Heavy in Team Fortress 2. I think that’s the most dominations I’ve ever had in a game :D

Also, Natascha is now in my possession! I hear it’s not particularly useful, though…

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A dispatch from 2fort

Been a while since I last wrote anything…I’ve been spending a lot of time playing Team Fortress 2. For some reason, since the Heavy update hit I’ve been playing the game a lot more. I’ve also been reading the official TF2 forums from time to time to gauge what the state of the game is, and figured I would record my thoughts here.

Arena Mode

I must say, I rather like this mode - since every player only has a single life and health pickups are limited, having Medics on your team becomes a lot more important, and Spies become incredibly lethal when played correctly. It’s a mode that rewards skill. On the other hand, I could do without the random shuffling of teams - it makes it hard to plan strategy when all you have are 5 seconds at the start of the round to decide on class makeup.

Badwater Basin

This is probably my new favourite map. It’s a payload map much in the vein of Goldrush, but much more open - there are tons of alternate routes making it great for ambushing while both attacking and defending. There aren’t too many chokepoints, so BLU tends to have an easier time than it does on other maps like Dustbowl and Goldrush.

Class-specific stuff

The Pyro is still my most-played class (although how much of that is because of achievement farming, I’m not sure), but these days I’ve been trying to avoid picking it, if only because it’s starting to seem to me that Pyros have a fairly low skill ceiling. Adding the air blast to the regular Pyro has added some new capabilities (in particular the ability to blow attackers or defenders off a control point, and reflect projectiles), but his combat strategy is still entirely limited to ambushing - head-on encounters rarely seem to go well. So I’ve been trying some other classes.

I’m having a lot of success playing Heavy, which is a lot harder than trailers would have one believe - you need to be completely aware of your surroundings at all times, pick targets carefully and know when to pull back (before you take too much damage or before your ammo runs out). I’ve only earned one of the unlocks so far (the Sandvich) and it can be useful if the team’s Medic is busy somewhere else and I need to heal up after retreating from an attack. However, the shotgun is arguably the more useful weapon in most circumstances.

I’ve also been playing Soldier a lot more. This class gets a reputation as one based on spam and luck (lol critrawkets, etc) but if you ask me the distance between an expert Soldier and a novice Soldier is greater than that between an expert Pyro and a novice Pyro. Good Soldiers know to aim ahead of their opponents and take advantage of juggles, use the mobility afforded by their rocket jumping to attack from unexpected angles and retreat from battles, and most importantly to make their shots count (given that their reload time is so long compared to most other classes). I can’t say I’ve mastered any of these skills, but I have been trying.

On a final note, the Spy. Playing Spy is amazingly fun when you get it right (like in Arena matches like I mentioned earlier) but when you get it wrong it can be amazingly discouraging. I’m alright with getting discovered by a nosy Pyro who suddenly appeared around the corner, but when your primary weapon - the instant-kill backstab - fails to register half the time there’s clearly a problem. Sometimes it’s because the stab doesn’t register as a backstab, but most often it’s because of the laggy backstab animation you get if you’re too close to the enemy. I know the Spy is arguably the class with the highest skill ceiling, but this stuff even bites players who have far more Spy experience than I do.

The other thing I’ve been doing recently is keeping track of King of Fighters XII news - but that’s a topic for another post.

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A brilliant example…

…of why I play the airblast Pyro in Team Fortress 2.

The backburner can be great fun in pure ambush play, but the ability to just run up to a control point and BLOW PEOPLE OFF IT is just too awesome. Bonus points if said point is suspended over an instant death pit :D

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The list of doom, August edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 4 - Beat it on Devil Hunter, although honestly I don’t think I’m really done with it yet. I can’t say that I’ve really mastered any aspect of the game (except maybe Nero’s Devil Buster but it’s LOL EZ anyway).
  • NiGHTS: Journey of Dreams - I’ve gotten all my C ranks and unlocked the true ending to the game, so it’s leaving the list. I’ll still keep trying for A ranks and better scores from time to time, though (it’s a freaking score attack game - who wouldn’t). Maybe I’ll put some footage up here when I try it out.
  • Zack & Wiki - I’ve beaten the main story quest, but I haven’t found any of the hidden treasures yet. Still, that’s good enough for me for now.
  • Resident Evil 4: Wii Edition - Beat it shortly after my last list of doom post. I’ve fiddled around a bit with the other modes (the Ada side missions and the Mercenaries minigame) but I haven’t gone back to the game yet.

Games still being played:

  • Super Mario Galaxy - Would you believe I’m still stuck on that one Luigi purple coin mission?
  • Advance Wars: Days of Ruin - Really haven’t touched it at all.
  • Sonic Rush Adventure - That last Sol Emerald is a bitch.
  • Mass Effect - I’ve just finished up the Noveria story quests. It seems that there really aren’t that many main story quests which is a little alarming, but I’ll see what happens. I’ve started to get a good feel for my final opinion on the game, too…and it’s a little uneven.
  • Beyond Good & Evil - Still fun - I’m right after the part where Pey’j gets kidnapped (spoiler).

Games that were started and beaten over the course of the month:

  • Metal Gear Solid - Great boss fights, great sneaking areas, terrible gun controls, WALL OF PLOT is annoying.
  • Metal Gear Solid 2: Substance - Boss fights are somewhat less great, sneaking is much more fun, gun controls are better, WALL OF PLOT is still annoying.

New entries on the list:

  • Metal Gear Solid 3: Subsistence - Not too far in. I can’t say I’ve gotten the hang of CQC yet - for some reason every time I try to grab someone from behind I end up throwing them and setting off an alarm.
  • Ninja Gaiden: Dragon Sword - this is surprisingly good for a handheld conversion of Ninja Gaiden. There are some cutbacks (simplified combos, only one melee weapon and two ranged weapons) but otherwise it’s fast and furious just like the console versions.
  • Uncharted: Drake’s Fortune - my first PS3 game! Think Gears of War crossed with Resident Evil 4 with a minimal bit of Tomb Raider splashed in for good measure. Very polished and slick - nothing to complain about so far.
  • Bionic Commando: Rearmed - I never played the NES version, but even so this game is pretty cool. While the levels and bosses themselves are pretty well-designed, I particularly like the Portal-style Challenge Rooms.

And that’s it for August!

It just occurred to me that my Wii backlog is basically empty now (except for Galaxy). Any Wii game recommendations? Keep in mind that I’m a lonely bastard who plays games by himself all the time.

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MY BLOOD! HE PUNCHED OUT ALL MY BLOOD

Meet the Sandvich!

(No, that is not a typo)

The Heavy update has finally arrived, and I took the opportunity to put a few hours into the game to see what had changed. I’ve already seen Heavies running around with all three unlocked weapons, so the achievements are definitely quite reasonable this time around.

I haven’t tried Arena Mode yet, although I will eventually. I did get to play a few rounds on Badwater Basin, the new payload map. I like the fact that there are now several side passages and back alleys that I can rely on for my Pyro ambushing. On the other hand, it seemed like the last cap was just as entrenched as the last cap on Goldrush tends to get on full servers. Time will tell, I suppose.

I didn’t see any servers running cp_steel, which was a little surprising, given that it was a community map that was overwhelmingly recommended to Valve for inclusion in the update. I did, however, see my TF2 client either crash or boot me out of the server I was playing in for no apparent reason. Others seem to be having similar problems - a patch will be needed.

Still, the abundance of Heavies means ample opportunities to get those Medic achievements - or improve my Spy skills.

On an unrelated note, I nabbed the PC version of Bionic Commando: Rearmed off Capcom’s digital store last week, and so far I have to say it was worth the money. I never played the original NES Bionic Commando, but this seems to be a decent recreation (although by comparing footage of the NES version to the remake it looks like some of the physics might be different). On top of that, the developers have taken a page out of Portal’s book and added challenge rooms for people to prove their mastery of the bionic arm.

Also, because I turned on my Wii for the first time in weeks and noticed that Mega Man was available on the Virtual Console, I bought it, and played it for a few minutes. First impressions: this game is just as challenging as the Internet says it is.

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The list of doom, July Edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 3: Special Edition - well, Dante’s route on normal anyway. I’ve started a Vergil playthrough, but it’s more like something I can do if I’m in the mood. With this I can finally claim to have beaten a DMC game!

And that’s the only game I managed to beat last month.

  • Resident Evil 4: Wii Edition - Still on Mission 5-2.
  • Zack & Wiki - No progress here either.
  • Super Mario Galaxy - Took a few stabs at clearing that Luigi coin mission, and the closest I came was 80-something coins before my reflexes failed me.
  • NiGHTS: Journey of Dreams - I set my sights a little lower and decided to go for all C-ranks first so I could unlock the true ending to the game. Unfortunately this is easier said than done because some of the side missions are really fucking stupid.
  • Advance Wars: Days of Ruin - Gathering dust. For some reason I simply can’t bring myself to finish that particular mission.
  • Sonic Rush Adventure - Set a few more personal records in time attack, but otherwise nothing else. I’ve noticed that the physics in this game are quite broken (at least as far as Sonic games go).
  • Mass Effect - I’ve unlocked my character’s specialised class (went for Shock Trooper) and after spending ages on sidequests I’ve finally started on the main story quests again. Still pretty good so far - the universe is interesting, and conversations with the supporting characters tend to reveal some interesting nuances over time.
  • Beyond Good & Evil - Played a bit more. This feels like a Zelda game with most of the tedium/treating the player like he’s five years old stripped out. So far, having a lot of fun with it.

The only “new” entries on the list?

  • Diablo II: Lord of Destruction - Nostalgia got to me after the Diablo III announcement. I’m rebuilding my old Zeal/Fanaticism Paladin (boring build, I know, but it was the first D2 character I ever made). In addition I’m playing a summoning Necromancer for playing online with PenPen.
  • Devil May Cry 4 - So far it’s definitely easier than both Devil May Cry and Devil May Cry 3, but still rather fun. The Devil Bringer isn’t quite as interesting to me as the instant rev and other frame-specific moves like Table Hopper and the instant Exceed, which are the main source of depth in Nero’s play style.

Stay tuned for next month’s update, when I reveal pretty much the same list with no changes whatsoever!

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Devil May Cry 4 is very, very pretty

Don’t believe me? Look at this:

So far the game is rather easy compared to DMC3, though. The first boss barely put up a fight (and I even skipped “Normal” mode to go straight to “Devil Hunter”). On top of that the style meter seems to fill a lot slower, too, or maybe it’s just my being used to DMC3’s combat system.

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*crosses one more off the backlog*

Finally beat Devil May Cry 3: Special Edition today. Great game overall, with a few things that could be improved (like the repeated boss fight issue I mentioned a while back). It’s off the backlog for now, but I’m definitely going to re-play it with Vergil and on harder difficulties when I get the chance. I stuck mainly to Swordmaster and Gunslinger, too, so I’d like to try out some of the other styles (and weapons) as well.

And at some point I’ll get off my ass and beat the original game as well. For some reason that final Nightmare fight kept kicking my ass.

And of course, I beat the game just in time for my copy of the PC version of Devil May Cry 4 to arrive tomorrow. Woo.

On an unrelated note, I was having some connectivity issues with my desktop last night when I got home from work. I could ping websites just fine, but all other outgoing requests were being blocked. I knew it wasn’t my modem or my router because my laptop (which runs Kubuntu) was able to connect without any problems.

I eventually found out that ZoneAlarm Firewall was blocking all outgoing packets. I shrugged, chalked it up to lousy developers and uninstalled it, restoring connectivity. Nod32 comes with a firewall too, after all.

And then today I read about this, and the fact that I had installed some Microsoft security updates right before leaving for work came to mind.

This line in particular made me laugh:

Mr Rogers said installing it and re-booting his machines fixed all the problems.

He said he could understand Microsoft being reticent with details about the patch given its sensitivity.

“But,” he added “it would seem reasonable for [Microsoft] to test their patch against what is probably the most popular software firewall.”

Of course it’s reasonable. Which is why they probably didn’t do it. :P

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