tempest in a teacup

the pointless musings of a strange recluse

Touching is still good

Or so Nintendo would like to remind us. They just announced a new DS model: click here for more details

In a nutshell, this is what has changed:

  • No more GBA slot
  • The unit is thinner, and the screens are slightly bigger
  • 3-megapixel camera
  • MP3 player
  • In-built web browser
  • SD card slot for storing photos and MP3s
  • Onboard storage…and this will apparently be used to download games from a DS game store, much in the vein of the Wii Virtual Console or WiiWare.

The price has also gone up, to about USD180, and the new version will be launched on November 1st. To be honest, this new version will only be a must-buy for me if they managed to work WPA encryption support into the device…I really don’t want to run WEP on my router. Other than the addition of internal storage and the online store, I’m not sure the other additions are really worth the asking price.

At the same event, they revealed that the Wii will allow you to download games to SD cards starting next year. It’s not as good as a hard drive, but given the unit’s limited capabilities it will have to do. The Wii can only read non-SDHC cards, so the maximum storage capacity will be 2.5GB - not great, but better than nothing.

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Convention Tales

I spent most of the day at PAX today, since I’d never been to a gaming convention and there were a few games I wanted to check out. I actually didn’t get to play too many of them (the lines were way too long for me to be standing around) but I did get a reasonable idea of how some of the games I’m looking forward to are shaping up.

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The list of doom, August edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 4 - Beat it on Devil Hunter, although honestly I don’t think I’m really done with it yet. I can’t say that I’ve really mastered any aspect of the game (except maybe Nero’s Devil Buster but it’s LOL EZ anyway).
  • NiGHTS: Journey of Dreams - I’ve gotten all my C ranks and unlocked the true ending to the game, so it’s leaving the list. I’ll still keep trying for A ranks and better scores from time to time, though (it’s a freaking score attack game - who wouldn’t). Maybe I’ll put some footage up here when I try it out.
  • Zack & Wiki - I’ve beaten the main story quest, but I haven’t found any of the hidden treasures yet. Still, that’s good enough for me for now.
  • Resident Evil 4: Wii Edition - Beat it shortly after my last list of doom post. I’ve fiddled around a bit with the other modes (the Ada side missions and the Mercenaries minigame) but I haven’t gone back to the game yet.

Games still being played:

  • Super Mario Galaxy - Would you believe I’m still stuck on that one Luigi purple coin mission?
  • Advance Wars: Days of Ruin - Really haven’t touched it at all.
  • Sonic Rush Adventure - That last Sol Emerald is a bitch.
  • Mass Effect - I’ve just finished up the Noveria story quests. It seems that there really aren’t that many main story quests which is a little alarming, but I’ll see what happens. I’ve started to get a good feel for my final opinion on the game, too…and it’s a little uneven.
  • Beyond Good & Evil - Still fun - I’m right after the part where Pey’j gets kidnapped (spoiler).

Games that were started and beaten over the course of the month:

  • Metal Gear Solid - Great boss fights, great sneaking areas, terrible gun controls, WALL OF PLOT is annoying.
  • Metal Gear Solid 2: Substance - Boss fights are somewhat less great, sneaking is much more fun, gun controls are better, WALL OF PLOT is still annoying.

New entries on the list:

  • Metal Gear Solid 3: Subsistence - Not too far in. I can’t say I’ve gotten the hang of CQC yet - for some reason every time I try to grab someone from behind I end up throwing them and setting off an alarm.
  • Ninja Gaiden: Dragon Sword - this is surprisingly good for a handheld conversion of Ninja Gaiden. There are some cutbacks (simplified combos, only one melee weapon and two ranged weapons) but otherwise it’s fast and furious just like the console versions.
  • Uncharted: Drake’s Fortune - my first PS3 game! Think Gears of War crossed with Resident Evil 4 with a minimal bit of Tomb Raider splashed in for good measure. Very polished and slick - nothing to complain about so far.
  • Bionic Commando: Rearmed - I never played the NES version, but even so this game is pretty cool. While the levels and bosses themselves are pretty well-designed, I particularly like the Portal-style Challenge Rooms.

And that’s it for August!

It just occurred to me that my Wii backlog is basically empty now (except for Galaxy). Any Wii game recommendations? Keep in mind that I’m a lonely bastard who plays games by himself all the time.

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MY BLOOD! HE PUNCHED OUT ALL MY BLOOD

Meet the Sandvich!

(No, that is not a typo)

The Heavy update has finally arrived, and I took the opportunity to put a few hours into the game to see what had changed. I’ve already seen Heavies running around with all three unlocked weapons, so the achievements are definitely quite reasonable this time around.

I haven’t tried Arena Mode yet, although I will eventually. I did get to play a few rounds on Badwater Basin, the new payload map. I like the fact that there are now several side passages and back alleys that I can rely on for my Pyro ambushing. On the other hand, it seemed like the last cap was just as entrenched as the last cap on Goldrush tends to get on full servers. Time will tell, I suppose.

I didn’t see any servers running cp_steel, which was a little surprising, given that it was a community map that was overwhelmingly recommended to Valve for inclusion in the update. I did, however, see my TF2 client either crash or boot me out of the server I was playing in for no apparent reason. Others seem to be having similar problems - a patch will be needed.

Still, the abundance of Heavies means ample opportunities to get those Medic achievements - or improve my Spy skills.

On an unrelated note, I nabbed the PC version of Bionic Commando: Rearmed off Capcom’s digital store last week, and so far I have to say it was worth the money. I never played the original NES Bionic Commando, but this seems to be a decent recreation (although by comparing footage of the NES version to the remake it looks like some of the physics might be different). On top of that, the developers have taken a page out of Portal’s book and added challenge rooms for people to prove their mastery of the bionic arm.

Also, because I turned on my Wii for the first time in weeks and noticed that Mega Man was available on the Virtual Console, I bought it, and played it for a few minutes. First impressions: this game is just as challenging as the Internet says it is.

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An addendum

I just beat Resident Evil 4: Wii Edition. Yay.

I thought it was kind of funny that the post-boss jet ski escape killed me more times than the actual boss battle (4 times vs. 0 times). Still, good game overall. It is probably a bit easier than the GameCube and PS2 versions because of the Wii remote aiming, but stuff like sniping still requires you to use the stick to aim (@!@#$ Regenerators).

The writing continues to be as ridiculous as ever (midget Napoleon lol) but it doesn’t detract from the action in the slightest.

Oh well, one less game to worry about for next month’s list of doom.

I’ll probably chuck a low-priority item on the backlog to complete the Ada sidestories at some point.

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The list of doom, July Edition

Here’s last month’s edition.

Games that have been knocked off the list due to completion:

  • Devil May Cry 3: Special Edition - well, Dante’s route on normal anyway. I’ve started a Vergil playthrough, but it’s more like something I can do if I’m in the mood. With this I can finally claim to have beaten a DMC game!

And that’s the only game I managed to beat last month.

  • Resident Evil 4: Wii Edition - Still on Mission 5-2.
  • Zack & Wiki - No progress here either.
  • Super Mario Galaxy - Took a few stabs at clearing that Luigi coin mission, and the closest I came was 80-something coins before my reflexes failed me.
  • NiGHTS: Journey of Dreams - I set my sights a little lower and decided to go for all C-ranks first so I could unlock the true ending to the game. Unfortunately this is easier said than done because some of the side missions are really fucking stupid.
  • Advance Wars: Days of Ruin - Gathering dust. For some reason I simply can’t bring myself to finish that particular mission.
  • Sonic Rush Adventure - Set a few more personal records in time attack, but otherwise nothing else. I’ve noticed that the physics in this game are quite broken (at least as far as Sonic games go).
  • Mass Effect - I’ve unlocked my character’s specialised class (went for Shock Trooper) and after spending ages on sidequests I’ve finally started on the main story quests again. Still pretty good so far - the universe is interesting, and conversations with the supporting characters tend to reveal some interesting nuances over time.
  • Beyond Good & Evil - Played a bit more. This feels like a Zelda game with most of the tedium/treating the player like he’s five years old stripped out. So far, having a lot of fun with it.

The only “new” entries on the list?

  • Diablo II: Lord of Destruction - Nostalgia got to me after the Diablo III announcement. I’m rebuilding my old Zeal/Fanaticism Paladin (boring build, I know, but it was the first D2 character I ever made). In addition I’m playing a summoning Necromancer for playing online with PenPen.
  • Devil May Cry 4 - So far it’s definitely easier than both Devil May Cry and Devil May Cry 3, but still rather fun. The Devil Bringer isn’t quite as interesting to me as the instant rev and other frame-specific moves like Table Hopper and the instant Exceed, which are the main source of depth in Nero’s play style.

Stay tuned for next month’s update, when I reveal pretty much the same list with no changes whatsoever!

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FOR CRYING OUT LOUD, SEGA

WHY DO YOU KEEP DOING SHIT LIKE THIS

WHYYYYYYYYYYYYYYYYYYYYYYYYYY

Have you learned NOTHING?!

This stupid thing makes the werehog look awesome in comparison, seriously.

It’s times like this that I wish I drank alcohol, so I could drown my sorrows in it.

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Is today “reveal crappy games day” or something?

Capcom and Konami appear to think that it is.

First off, Megaman 9. Let’s start off with a disclaimer - I’m not a Mega Man fan. My experience with the franchise is limited to a few minutes with Megaman X and Megaman Zero 2. That said, MM9 has me somewhat dumbstruck. It’s not that it’s a 2D sidescroller (that isn’t an issue at all, and in fact is probably a good move to appeal to Megaman fans). What I take issue with is this:

Mega Man 9 eschews the style of the more recent PlayStation-era Mega Man 8 or even the SNES Mega Man 7, instead going all the way back to 8-bit visuals, imitating the style of the NES games. Series creator Keiji Inafune commented that old-school Mega Man games don’t “fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations.” This helped determine the game’s direction as a retro-style downloadable title for the WiiWare service.

2D is one thing, but the last thing I expected Capcom to do was take a leaf out of SNK’s book and completely recycle old assets. Actually, even that comparision isn’t appropriate any more, seeing what SNK is doing with King of Fighters XII. Yes, the old Megaman games are revered as classics, but if anything they are loved because they were good games, not because they used art from the 8-bit era! All this seems to be is another cheap attempt to cash in on fan nostalgia (see Street Fighter IV) by completely missing the point of why people love these games in the first place.

If they’re going to put it on a modern console, why not go all out and make a game with state-of-the-art 2D graphics that still stays true to the Megaman legacy? Heaven knows.

On top of that, it looks like Konami saw the announcement and decided to one-up them with their announcement of Castlevania Judgement for the Wii. The game is (of all things) a 3D fighter with motion controls.

I don’t know why Konami thought that Castlevania was great fodder for a fighting game. The system snippets in the article suggest that the game will play exactly like the main games, with heart meters and sub-weapons, but in a 1-on-1 format, which sounds strange. Still, it may be doable. The main reason I’m panning this announcement is the fact that the game uses motion controls.

I cannot think of a single fighting game on the Wii that has benefited from motion controls. Bleach: Shattered Blade is a shallow waggle-fest. Guilty Gear XX Accent Core has motion controls but no-one with any sense will use them. And the flagship fighting game on the Wii, Super Smash Brothers Brawl, eschews them entirely. The precision and timing that such games demand from their players means that control is of paramount importance (which is why any fighting game player will always insist on using an arcade stick). After about 9 months of using the Wii, I can safely say that the Wii remote does not have the necessary control. Games like Sonic and the Secret Rings suffer because of this, particularly on the later levels where it demands split-second reaction from the player.

If Konami knows what they’re doing, they will provide a classic controller option.

There was also that Ubisoft announcement of that new Prince of Persia platformer for the DS which inexplicably uses a chibi art style, but I don’t really consider that to be on the same level as these two dumbfounding announcements (although I think it’s probably just as unimpressive at this point).

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The list of doom, June Edition

Here’s the original list.

Games that have been knocked off the list due to completion:

  • Psychonauts - I didn’t get all the scavenger hunt items, etc, but I was level 50 by the time I hit the final boss, and he didn’t give me much trouble.
  • Prince of Persia: The Sands of Time - Excellent game, but that final boss was far less challenging than the platforming area that led up to him.

Updated progress for the remaining items:

  • Devil May Cry 3: Special Edition - No progress made. Haven’t touched my PS2 in a while, actually.
  • Resident Evil 4: Wii Edition - Mission 5-2. @#%@ Regenerators.
  • Zack & Wiki - No progress made. I don’t expect any will be made for a while, actually…
  • Super Mario Galaxy - No progress made. That Luigi purple coin mission is really hard if you just bumrush it without any planning (like I tend to do)
  • NiGHTS: Journey of Dreams - Finished the main story on both sides (not that it was hard, there being only 3 levels on each side and a common final level + boss fight). But I always try to play platformers to completion, so my next target is A-ranking everything. Yes, that includes that music mission in Memory Forest, a mission whose designer really needs to be shot.
  • Advance Wars: Days of Ruin - I, uh, played a few more turns of mission 13. Still haven’t beaten it.
  • Sonic Rush Adventure - I’ve been doing more time attack runs than Sol Emerald hunting, if you get my drift.

New entries on the list:

  • Mass Effect - Level 20, just picked up Liara T’Soni. I’m playing as a Soldier, and will be going for a Paragon rating, like the goody-two-shoes that I am.
  • Beyond Good & Evil - I actually haven’t gotten very far in this game because of a weird bug that causes my framerate to drop like a stone when I’m in the overworld. Just to remind you all, this is a 2003 game having problems running on a 2006 video card.
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A Journey with some turbulence

Our price on NiGHTS: Journey of Dreams dropped to $30 recently, and I decided to go ahead and get it. So far I've put in a couple of hours, and played the first two levels of Helen's story (and have yet to finish the first level of Will's story).

How is it, do you ask? Well, it's definitely not what I'd call “bad.” It does have rough spots, though. For some reason, Sonic Team decided that the mission-based level approach from Sonic and the Secret Rings was awesome enough to be replicated (Hint: it wasn't). As a result of this, each “level” actually consists of five disparate missions, only two of which actually involve flying. The first mission is always a standard flying mission followed by a boss fight (much in the vein of classic NiGHTS), but the others can vary quite a bit. My favourite of the lot are the Octopaw missions, which are essentially a race to see how many links you can get in a given time limit. The standard flying missions as well as the boss fights are also really fun. The experience of collecting chips, flying through rings and trying to rack up ridiculous link chains remains as addictive as it was 12 years ago.

The other missions types are…not quite as fun. Some involve platforming with the two children (who control pretty sluggishly), and others have you flying around trying to paraloop Nightopians, or collecting water bubbles in a round arena, or something along those lines. The bottom line is, they're not really developed as well as the main game, and feel out of place. Much like in Secret Rings, it feels like a lot of the missions were put in for silly reasons (story, most of the time), and I think the game would be better off without them, even if the result is shorter length.

The classic flying levels have also seen a bit of a change since the original game. Instead of collecting enough blue chips to break open the Ideya capture, you now have to steal keys from giant birds flying around each level. I don't mind the change too much, although it does make it tempting to focus on the bird flying away from you with the key and forget about trying to get links. The new levels I've seen so far look pretty nice - an Alpine area with snow-capped peaks and balloons, an underwater area and a castle surrounded by large crystals. The graphics are serviceable, although framerate dips do occur from time to time. The music is also really nice, but that's really to be expected - if there's anything Sega has done right in the past few years, it's the sound production on their games.

Oh, and there's voice acting.

It's actually not THAT bad - better than the shitty voice acting typical of most Sonic games, but it's not going to win any awards. I have to say, though…something about NiGHTS talking seems so…off. It's not a dealbreaker by any means, but I thought NiGHTS' lack of a voice added to the mysterious, playful appeal of the character. Here, he/she/it has a weird British accent, which works alright, I suppose. Of course, now that all the characters can talk, Sonic Team has gone and thrown in a whole bunch of cutscenes to bookend the levels. The pre-rendered stuff is stunning as always, but the in-engine cutscenes make my eyes bleed. On top of that the game is very inconsistent about whether it'll let you skip cutscenes or not, which is kind of irritating when the designated helper character (an owl with a British accent, creatively named “Owl”) keeps jabbering on and on about the storyline, oblivious of the fact that I just want to start playing already.

There are a bunch of control options - not being a masochist, I opted for the classic controller straight away. It's definitely the best of the options I've tried, but I have one gripe with it, and it may be a problem in the longer run. The Wii's analog stick is 8-way, much like the GameCube, and this restricts NiGHTS' flying motions to the 8 cardinal directions with no granularity in between. You can get used to it in time, but it still doesn't feel quite “right,” in the same way that it didn't quite feel right to have to hold down the 2 button to jump properly in Sonic and the Secret Rings (I'm still not used to that, by the way). As a caveat, I never got to play the original NiGHTS into Dreams with the Saturn analog stick, so I have no idea if the game had a full 360 degree range of motion. Still, if there's any game out there that would benefit from something like that, it's this one.

At this point, I'm not regretting my purchase - I was hesitant to buy it for full price since I had heard about the issues, but at $30 it's a pretty good buy. I'd really like to compare it to the recently-released NiGHTS remake for PS2, especially since the PS2's controller may resolve the control oddities I mentioned above.

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