(No, that is not a typo)
The Heavy update has finally arrived, and I took the opportunity to put a few hours into the game to see what had changed. I\’ve already seen Heavies running around with all three unlocked weapons, so the achievements are definitely quite reasonable this time around.
I haven\’t tried Arena Mode yet, although I will eventually. I did get to play a few rounds on Badwater Basin, the new payload map. I like the fact that there are now several side passages and back alleys that I can rely on for my Pyro ambushing. On the other hand, it seemed like the last cap was just as entrenched as the last cap on Goldrush tends to get on full servers. Time will tell, I suppose.
I didn\’t see any servers running cp_steel, which was a little surprising, given that it was a community map that was overwhelmingly recommended to Valve for inclusion in the update. I did, however, see my TF2 client either crash or boot me out of the server I was playing in for no apparent reason. Others seem to be having similar problems – a patch will be needed.
Still, the abundance of Heavies means ample opportunities to get those Medic achievements – or improve my Spy skills.
On an unrelated note, I nabbed the PC version of Bionic Commando: Rearmed off Capcom\’s digital store last week, and so far I have to say it was worth the money. I never played the original NES Bionic Commando, but this seems to be a decent recreation (although by comparing footage of the NES version to the remake it looks like some of the physics might be different). On top of that, the developers have taken a page out of Portal\’s book and added challenge rooms for people to prove their mastery of the bionic arm.
Also, because I turned on my Wii for the first time in weeks and noticed that Mega Man was available on the Virtual Console, I bought it, and played it for a few minutes. First impressions: this game is just as challenging as the Internet says it is.