tempest in a teacup

the pointless musings of a strange recluse

MY BLOOD! HE PUNCHED OUT ALL MY BLOOD

Meet the Sandvich!

(No, that is not a typo)

The Heavy update has finally arrived, and I took the opportunity to put a few hours into the game to see what had changed. I’ve already seen Heavies running around with all three unlocked weapons, so the achievements are definitely quite reasonable this time around.

I haven’t tried Arena Mode yet, although I will eventually. I did get to play a few rounds on Badwater Basin, the new payload map. I like the fact that there are now several side passages and back alleys that I can rely on for my Pyro ambushing. On the other hand, it seemed like the last cap was just as entrenched as the last cap on Goldrush tends to get on full servers. Time will tell, I suppose.

I didn’t see any servers running cp_steel, which was a little surprising, given that it was a community map that was overwhelmingly recommended to Valve for inclusion in the update. I did, however, see my TF2 client either crash or boot me out of the server I was playing in for no apparent reason. Others seem to be having similar problems – a patch will be needed.

Still, the abundance of Heavies means ample opportunities to get those Medic achievements – or improve my Spy skills.

On an unrelated note, I nabbed the PC version of Bionic Commando: Rearmed off Capcom’s digital store last week, and so far I have to say it was worth the money. I never played the original NES Bionic Commando, but this seems to be a decent recreation (although by comparing footage of the NES version to the remake it looks like some of the physics might be different). On top of that, the developers have taken a page out of Portal‘s book and added challenge rooms for people to prove their mastery of the bionic arm.

Also, because I turned on my Wii for the first time in weeks and noticed that Mega Man was available on the Virtual Console, I bought it, and played it for a few minutes. First impressions: this game is just as challenging as the Internet says it is.

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WE MUST PUSH LITTLE CART

The next TF2 update is inbound!

The inclusion of cp_steel is very welcome, but I’m wondering what this ‘new game mode’ and ‘five new arenas’ are all about. Hopefully it’s not something retarded like a deathmatch mode.

Then again, that would filter out all the idiots who pick Sniper and hang out on the 2fort balcony all the time…tough choice.

As for the Heavy unlocks, hopefully they won’t be something as overpowering as the Pyro’s backburner. I’m more or less resigned to the fact that there will be class spam until people get their unlocked weapons, but that gives me an incentive to play some of the Heavy’s counter-classes until it dies down :)

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And for a change of pace

Check out this neat piece of machinima that uses Team Fortress 2 character models (as well as a few other interesting ideas):

Watch more TF2 Videos

It’s not great, but there are a few funny bits.

Really good TF2 machinima has been in short supply for some reason. You’d think people would have had plenty of ideas by now…

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Best. Achievement. Ever.

Photobucket

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Mmf mmfmfmfmfff!

This makes me very, very happy. Especially because the Pyro is my favourite class.

Hopefully the achievements will be better designed than the Medic ones…some of those are just ridiculous (can you really expect a Medic to kill 50 Scouts in regular play with his needle gun of all things?). I’d like to earn my achievements through good Pyro play, not going out of the way to piss off my team.

Keeping my fingers crossed.

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Well, crap.

Scientists claim that red has a statistical advantage over blue in online games.

Apparently red causes people to get distracted while they’re playing, reducing their chances of winning. I would say the wins my team has scraped on Goldrush in Team Fortress 2 say otherwise (I usually pick Blue on that map), but Valve’s own statistics disagree: on every map but Gravel Pit, the red team has a higher statistical chance of coming out on top.

Perhaps I need to re-evaluate my loyalties…

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PC Game Review: Team Fortress 2

One thing the first-person shooter genre has been tending towards in the last few years is an emphasis on gritty, realistic (or at least semi-realistic) gunplay. This is not a universally-loved proposition. Take a look at two screenshots from two different shooters, and chances are that if you aren’t already an avid fan of the genre, you will not be able to tell them apart. The status quo is rather displeasing – but who better to shake it up than Valve Software, who have already revitalized the genre twice with the 1998 hit Half-Life and its 2004 sequel? Their effort to this end is Team Fortress 2, and what a terrific game it is.

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OKTOBERFEST!

Yes, I know it’s not Okt- er, October.

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I'm a few hours early, but…

Happy Valentine's Day, everyone! :D

(more where that came from here)

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