For all the noise nVidia makes about being a champion of PC Gaming, they sure are great at undermining their own cause.
For one, implying that console gamers get incomplete versions of games is bound to piss off more than one Xbox 360 or PS3 owner. Can you really describe the 360 or PS3 versions of a game like Devil May Cry 4 or GRID as inferior to the PC version in terms of quality? On top of that, games ported from consoles to PCs often fail the scalability requirement as I mentioned in an earlier post, simply because developers aren\’t willing to put in the effort to make their previously non-scalable engine scale to a sensible variety of hardware.
Not to mention that the claim that PC versions of console games are always better is complete nonsense, mostly due to the second reason I just mentioned.
Oh btw, I created a feed of your journal back on LJ so folks can see your newest entries from their friends list there. May want to plug it in your old journal, since this feed’s only got about two subscribers so far.
http://syndicated.livejournal.com/shadowsonicblog/
Thanks a lot…don’t those cost money, though?
Kinda, you have to be a Paid member on LJ to create such accounts.
I’ve never heard of a PC version of a console game which is superior to the original one.
In any way, considering the PC market is already occupied by certain names (let’s say… Unreal, WC, etc.), why bothering in releasing those?
To let more people play them (and earn more money in the process)?
Mass Effect’s PC version is certainly superior to the 360 version, at least from what I’ve played so far. Also, at least in the case of controls, most shooters (or games that involve aiming, period) are better on PC.
Also, PC gaming is a lot more diverse than you’re giving it credit for 😛