More coherent thoughts later, but here are some initial impressions:
- The physics seem weird, even for a Street Fighter game. I donâ€™t recall having this much trouble timing jump-ins the few times I played Third Strike.
- The challenge mode is kind of useful in that it tells you which normals are cancellable, gives you a bunch of combos and links, and has you try to do them. I donâ€™t think itâ€™s as robust as Virtua Fighter 4â€™s which actually had you practice using your moves/strings in different situations, but the combo lists did help at the very least.
- The network features seem pretty robust, only hampered by PSNâ€™s crappy interface for sending invites (it piggybacks on top of the normal instant messaging system).
- Iâ€™m probably going to take some flak for this, but Iâ€™m still not a huge fan of the art style used in-game. It looks polished and all, but some part of me is still wondering what this game might have looked like had it been in 2D.
- Having to unlock a third of the roster by slogging through single-player modes that I donâ€™t have much interest in is kind of annoying.
In any case, Iâ€™m not really going to be playing online until I get my PS3 stick, which should arrive on Tuesday (playing on the Dual Shock controller is starting to give my right hand cramps). Iâ€™ve unlocked everyone except Gouken and Seth by this point, so Iâ€™m trying to figure out who I want to learn how to play. Iâ€™m thinking Ryu (lol), Abel or Fei Longâ€¦