So apparently someone leaked a video of Sonic 4 running on the 360, and it seems like some of my concerns were well-founded. The physics seem really off – since when did jumping while running on a flat surface give you that much horizontal momentum? Why doesnâ€™t Sonic accelerate as he falls? Why are his jumps so floaty? How is the game letting him stand on an inclined surface without falling? And so on. Not to mention booster pads. Leave those in the Rush and Advance games, please â€“ I like to earn my momentum, not have it handed to me on a plate.
And apparently Dimps is developing, which again tells me that no-one inside Sonic Team probably has any idea how to develop a 2D Sonic game in the classic style any more. Not that Dimps is infinitely more knowledgeable about this, mind you – the only game theyâ€™ve made that came anywhere near classic Sonic physics was the first Sonic Advance. And so far this game looks like itâ€™s using Sonic Rush physics. For a demonstration of the silliness possible in that game, I refer you to this video:
At least the game looks rather nice.
People are claiming this is an alpha build, and thatâ€™s true. Maybe Iâ€™m getting agitated about nothing. But at the very least youâ€™d think theyâ€™d have nailed the physics engine before starting to build full levels. ESPECIALLY since theyâ€™re claiming this is the revival of classic Sonic.