So Iâ€™m playing Super Mario Galaxy 2, backlog be damned. And itâ€™s a pretty good game, just as I expected it to be. Sure, extra lives still grow on trees much like the original game, but the stages are inventive and it usually takes me a few tries to figure out the exact timing or trick to beating them.
One thing that Iâ€™m not glad about is the persistence of the silly motion controlled-stages.
Sure, there are fewer of them, and Iâ€™ve already gotten all the gold stars in all of them, but they still reinforce my held notion that the Wiiâ€™s motion control is a dead end for games on that system. Thereâ€™s perhaps one use of the Wii remoteâ€™s motion sensor that Iâ€™ve been able to tolerate, and thatâ€™s its use as a pointing device (in games like Resident Evil 4, or any number of Wii FPSes).
Super Mario Galaxy, on the other hand, has you do stupid crap like hold your Wiimote vertically and tilt it to control a giant ball that Mario is balancing on. These stages are nowhere near as interesting as the pure platforming stages, and the controls arenâ€™t anywhere near as precise as they need to be. Itâ€™s at times like those that I wish the game supported the Classic or GameCube controller.
After my experience with the Wii, Sony and Microsoftâ€™s motion controllers have me more apprehensive of the kinds of crap theyâ€™re going to try and pawn off on the gaming public. Iâ€™ve heard rumblings of a motion controlled version of Sonic Riders for Natalâ€¦ugh.