First Tatsunoko vs Capcom: Ultimate All Stars, then BlazBlue: Continuum Shift, and now Super Street Fighter IV â€“ the newest fighting games are starting to get their first updated versions. Itâ€™s pretty interesting to read about the new characters and balance/system changes that are being implemented, and speculate about how my charactersâ€™ play styles will change.
One thing that hasnâ€™t changed, however, is the whining by casual players about constant â€˜rehashes,â€™ and how theyâ€™ll need to pay more money for â€˜the same game with more characters.â€™ I have to say â€“ this is still pretty hilarious. If anything it betrays how ignorant these guys are about how arcade games are developed and iteratively improved.
Oh well, perhaps they canâ€™t tell the difference between one revision of GGXX and the next, but the actual players can, and thatâ€™s all that matters, really. The fewer flowchart Kens we have to deal with online, the better.